Arcanist Healer


For U50/U51, by @sacr3dbac0n/The Frying Pan.

Arcanist Healer setup for dungeon trifectas. It’s meant to be used alongside the tank setup (AD/Lucent/WM).

For U50/U51, by @sacr3dbac0n/The Frying Pan.

This setup provides critical w/s dmg bonuses like Courage and PA, and the overheal to keep regen for the group. Class mastery allows you to provide Major Force with overhealing easily. It also comes packaged with some Minor Cowardice and Major Vitality uptime.

Crucially, 100% Major Force uptime is easily achievable with overheal on this setup. Great for Nightblade Werewolves!

For Class Mastery, we’re using Erudite’s Rigor and Ink-Scrible’s Verve (Minor Cowardice/Major Vitality and Major Force).

Use these Champion Points for the blue tree: Enlivening Overflow, Soothing Tide, Swift Renewal, and Rejuvenator. Notice Enlivening Overflow. It gives significant recovery to the group and is the most important bonus out of all of them

Without Enlivening, the group falls apart. They can’t keep their main resource up enough to deal consistent damage and often miss critical dodge/block or self-healing windows, which all rely on stamina. It’s crucial, especially when we’re always using Resolving Vigor (the best self-heal for DDs).

For gear, we’re going Ozezan/SPC/PA. These will be the most consistent bonuses we’re sending out to the group, along with sustain from Enlivening Overflow (Champion Points) and the Master’s Restoration staff. That sustain alone is what makes or breaks runs and keeps things together, even when conditions go off-nominal. Most important though is Ozezan. It mitigates incoming damage to the group and saves lives. With it, DDs will be able to get armor upwards of 28k.

The w/s dmg bonuses from SPC and PA even further stabilize the group and increase the constant DPS baseline. The faster we burn through mechanics, kill adds, and get through execute, the fewer chances of casualties.

Iterated patch after patch, the Arcanist healer remains the strongest spec for raw buffs/debuffs. It gives everything that your group needs to survive intense and complex encounters.

From our bar setup, the one goal for our build is clear: stability. What is the setup that offers the most group buffs without trade-offs? This is the way.

First off, we’re feeding the Crux machine with Recuperative Treatise (good for self-sustain) and Cruxweaver Armor. By feeding this, we can constantly send out proc’d Tidal Chakrams, which apply a short sticky heal to targets. This is a practical premise, especially when group movement comes into the equation; a real combat constraint. The more sticky HoT we get out, the less chance your group faces death.

In summary, the setup puts out essential group buffs like:

  • Minor Resolve/Berserk
  • Minor Courage (215 w/s dmg)/Minor Endurance and Intellect
  • Off Balance
  • Glyphic (200 w/s dmg and some Major Protection)
  • Major Courage (420 w/s dmg)
  • Powerful Assault (307 w/s dmg)
  • 4272 armor and Minor Vitality (Ozezan)
  • 100% Major Force and so Minor Cowardice/Major Vitality
  • Enlivening Overflow

All these bonuses are what separate failed from successful trifecta runs – and what allows for more error margin when encounters become chaotic.

Thanks for reading!

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