Stone Garden Trifecta


For U47, by @sacr3dbac0n/The Frying Pan

General Checklist

Strats adjusted according to the typical setups we use everywhere. See pinned ⁠dd, ⁠tank, ⁠healer for details.

DDs should bring a dedicated execute if skipping Arkasis execute.


Preliminary

Do all optional bonuses. Listen to the lead as there are technical trash pulls to save time. We need to get the details right. Collect the Gloomspore as we go.

Do checklists as indicated.


Exarch Kraglen

Checklist

  • Healer slots an interrupt.

Divide tasks amongst the group:

Healer:

  • Kite charge. Use entrance or the sides to bait it by range.
  • Interrupt as he channels to avoid resource drain.
  • Best to stay outside the channel range.

DDs:

  • Stand close together, but not close enough to get stunned by charge.
  • Stand far enough that you can roll out of the slam, but not far enough to catch the charge.

Tank:

  • Hold the boss at exit.

Trash (en route to Stone Behemoth)

Pull #1 – Kill where they stand.

Pulls #2 and #3 to Gate – Grab Curator/Werewolf (WW), run through

pull #3 to the gate. Kill all adds on arrival. Don’t pick up the WW Behemoth transformation potions yet.

Optional Bonus #1 – Collect the enhanced bonus; this is crucial to clear Husks on Arkasis (Laboratory Use passive).

Pulls #4 and #5, maybe #6 – Pick up WW potions and kill next two pulls, maybe the third too


Stone Behemoth

Checklist

  • It’s in the builds, but ensure healer has the spec for max group regen
  • Barrier if needed.

Kill the Behemoth while cleaving the Stone Husks. Break free when needed.

Only thing to worry about is the fire explosion. Two main options:

1.) Skip with DPS and healer Glyphic.
2.) Mitigate with healer Barrier and block – get out or not, it doesn’t matter.

Depending on group DPS, it’s the lead’s decision.


Trash (en route to Arkasis)

Pulls #9 and #10 – Kill where they stand.

Optional Bonus #2 – Same as before.

Pulls #11 (Curator), #12, and #13 – Bomb adds quickly (#12 and #13) without killing Curator. Then bring him through the tunnel to the river and kill w/o picking up potions.

Optional Bonus #3 – Same.

Pulls #14 and #15 – Pick up WW potions and go crazy. Wait before going into Arkasis’s room to turn back to human as a precaution to avoid wipe. Or don’t attack the tutorial valves until everyone is in WW form.


Arkasis the Mad Alchemist

Checklist

  • Assign two husk stackers. One goes exit left and the other right.
  • Establish a WW phase ult order. Tank > DD > Healer > DD. The last person won’t get their ult back.

Arkasis has two major phases and three minor. Major is Arkasis Main and WW Phase, then minor is Flame, Poison, Lightning/Execute during Arkasis Main.

Here’s a simple breakdown.

Major Phases:
Arkasis Main:
Three adds spawn at regular intervals in each minor phase. Cleave them down, but focus the Chaurus and skip the third add spawn.

WW Behemoth Phase:
Only three abilities during this phase really matter, but the others do some damage too while they’re on cooldown.

3.) Slam – Stuns Stone Husks – they must be stun-locked through entire duration of phase.
ult.) WW Ultimate – Provides synergy and massive damage.
synergy.) WW Synergy – Refills ult and resets cooldowns.

Making an ult rotation ensures max damage and constant stun-lock on the Stone Husks. Each ability/ult must be within a GCD to avoid deaths. As soon as the prev. player calls ult, the next should be casting 3. Think of a DPS rotation, it needs to be tight.

To be clear, it’s always 3, ult, synergy, next, 3, ult, synergy, next, etc., until the Husks are dead. HAs do great damage also, but above all else, don’t channel 5, that is its second cast. While in channel you can’t cast other stuff like 3 or ult, so always avoid casting it.

This rotation must not start until a perfect stack! 3 prevents the Husk from moving.

Do this twice and execute to win.

Now, the minor phases happen in Arkasis Main. It’s what happens between the two WW Behemoth phases

Minor Phases:

  • Flame – Avoid fire, it applies bad DoTs.
  • Poison – Block as potions swirl toward the group to avoid stun and DoT-out.
  • Lightning/Execute – Two options for completion
    • Burn boss down with DPS (both DDs need dedicated execute).
      OR
    • Run clockwise on Bolt Lightning/kite. Go fast and unpin players as needed. Drop ults to execute when he stops the kite.

Execute strategy is lead’s discretion.

In summary:

  • No ults until execute.
  • Block swirling poison potions.
  • 3, ult, synergy in WW.
  • Run or kill.

Image credits and licensing

“Stone Garden” © UESP, incorporating game components © ZeniMax Online Studios. Original image, used under CC BY-SA 2.5. Cropped/resized where applicable.

“Exarch Kraglen” © UESP, incorporating game components © ZeniMax Online Studios. Original image, used under CC BY-SA 2.5. Cropped/resized where applicable.

“Stone Behemoth” © UESP, incorporating game components © ZeniMax Online Studios. Original image, used under CC BY-SA 2.5. Cropped/resized where applicable.

“Arkasis the Mad Alchemist” © UESP, incorporating game components © ZeniMax Online Studios. Original image, used under CC BY-SA 2.5. Cropped/resized where applicable.

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