Frostvault Trifecta

by @sacr3dbac0n/The Frying Pan
General Checklist
Strats adjusted according to the typical setups we use everywhere. See pinned tank, tank, healer for details
Preliminary
Do checklists as indicated.
Icestalker

- Drop all ults to kill the boss.
- Don’t kite – interrupt the slam.
Warlord Tzogvin
Kill the boss, but eventually he’ll return to center and channel the whirlwind. Everyone must then kite counter-clockwise and execute.
Recommended to hold onto tank ult for The Vault Protector

The Vault Protector

Burn past the first threshold (80%), but not past the second (60%), to start 2x laser. When over, tank should move the boss to a corner and everyone drop ults to skip the other three thresholds.
Can skip all thresholds w/ enough DPS. The strategy remains the same: hold damage until he starts spinning then drop ults.
Rizzuk Bonechill and Avalanche
Stack and burn the two bosses where they spawn.
- Tank: Stand inside all AoEs, specifically the frost prison/dance mechanic. Its a four-slice pie w/ one alternating safe slice. Just stay where you are and block though. You need to stand inside otherwise you receive a massive DoT which is hard to heal through.
- DDs: Stand clear from the large ice AoEs that spawn on entrance, right, exit, and left. Better to stand ahead, opposite of entrance.
- Healer: Interupt Rizzuk if he jumps.
If burn is too slow, Rizzuk will chill the air. Group needs to unstack by about 8 m to avoid the explosion that occurs after.

The Stonekeeper

Checklist
- DDs slot Resolving Vigor.
- Designate someone to knock Dwarven Spheres off the platform (Flame Clench is best). Healer is best, and tank is sweaty, but DD is valid too.
- Decide the pairs for Skeevaton split. Is always tank/DD and healer/DD
The final boss is separated into two phases, Stonekeeper Main and Skeevatons.
Stonekeeper Main:
First Phase: Kill blade, then flame arm, cleave the Centurians down, and get ready to rotate. Drop ults when the arms come off and knock off (Flame Clench) the Dwarven Spheres before leaving for the Skeevaton phase.
Second Phase: This is execute. All is the same except now there’s spinning blades that orbit outside or inside. Lead will say go inside or outside, and if they start shooting fireballs, mitigate with block or dodge. If they pass over you, dodge to avoid the bleed.
Stonekeeper Skeevatons:
Pick up potions to go into Skeevaton
For the maze itself, there’s always two long paths (E and N) and two short (S and W). Do the maze in the following sequence, and there will be enough time to clear.
1.) Recharge, group on East (E).
2.) Go East conduit.
3.) Go straight to North (N) conduit, not center. Lead is guidance for navigating the maze.
4.) Return Center and recharge
5.) Split to pairs. One goes W and the other S.
6.) Hit last two conduits (W and S), assuming everyone is alive.
However, if you don’t know your Skeevaton abilities. Use the dropdown to see them:
Healer is “Repair Skeevaton” (blue) and on the right.
1.) Recharge – recharges ult when center.
2.) Resurrect – revive fallen players; everyone must come back alive to get the trifecta.
3.) Speed Boost – use for fire traps when group is ready.
4.) AoE Group HoT – best heal, use when stacked <= 5 m on cooldown
5.) ST Smart HoT – cast on cooldown, it should pick the lowest group member
Ult.) Destroy Conduit – Only needs one per from supports
Tank is “Guardian Skeevaton” (yellow) and on the left
1.) Recharge – recharges ult when center.
2.) Resurrect – revive fallen players; everyone must come back alive to get the trifecta.
3.) Speed Boost – use for fire traps when group is ready.
4.) AoE Group Shield – large range so use on cooldown
5.) LA – deals a small amount of damage to spiders.
Ult.) Destroy Conduit – Only needs one per from supports
DDs are at the back/exit (red).
1.) Recharge – recharges ult when center.
2.) Resurrect – revive fallen players; everyone must come back alive to get the trifecta.
3.) Ice Mine – freeze Dwarven Spiders by baiting them into the mine.
4,) Fire Bomb – once frozen explode them.
5.) LA – deals a small amount of damage on spiders.
Ult.) Mega-Snare
Always look for Spiders and immediately kill them with (3), then (4). Do it only in that sequence; otherwise, your cooldown is entirely wasted.
That’s it, follow the mechs in Stonekeeper Main and execute boss ASAP to avoid Steam Gusts, but they can be dodged.
Image credits and licensing
“Wrathstone” © UESP, incorporating game components © ZeniMax Online Studios. Original image, used under CC BY-SA 2.5. Cropped/resized where applicable.
“Icestalker” © UESP, incorporating game components © ZeniMax Online Studios. Original image, used under CC BY-SA 2.5. Cropped/resized where applicable.
“Warlord Tzogvin” © UESP, incorporating game components © ZeniMax Online Studios. Original image, used under CC BY-SA 2.5. Cropped/resized where applicable.
“Vault Protector” © UESP, incorporating game components © ZeniMax Online Studios. Original image, used under CC BY-SA 2.5. Cropped/resized where applicable.
“Rizzuk Bonechill” © UESP, incorporating game components © ZeniMax Online Studios. Original image, used under CC BY-SA 2.5. Cropped/resized where applicable.
“The Stonekeeper” © UESP, incorporating game components © ZeniMax Online Studios. Original image, used under CC BY-SA 2.5. Cropped/resized where applicable.

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