Bedlam Veil Trifecta

For U47, by @sacr3dbac0n/The Frying Pan
General Checklist
Strats adjusted according to the typical setups we use everywhere. See pinned dd, tank, healer for details.
- Resolving Vigor for DDs.
Preliminary
Do optionals #2 and #3 and checklists as shown.
Shattered Champion
Checklist:
- DDs Resolving Vigor
- Tank needs a pull
- Healer Barrier helps, but Glyphic is better for damage

Tank will pull in adds (Atronachs and Mages), cleave them down. Remember to re-pull the atros if they begin another channel unless CC immune. The atro channels do massive damage to group and mages invuln boss or adds.
Dodge/get out of glass AoE. It drops on your position.
Avoid donut AoE spawning at 70%.
Darkshard
Checklist:
- Healer Barrier
- Assign a DD to do Obelisks/Venom Grenades
All ults on cooldown, at your discretion, except healer Barrier. Try to have them ready for the Argonian.

Encounter Flow:
> Drop ults on pull.
> To 80% – Boss away.
> Maxus the Many – He jumps around, just burn.
> From 80% – Boss is back.
> To 60% – Boss away again.
> Champion of Atrocity – Hoarvers now spawn. Kill and throw Venom Grenade to Obelisks. Delay the 5th Obelisk until the Argonian Behemoth comes down.
> From 60% – Boss comes back
> To 40% – Have Obelisks ready. Cast the Barrier.
> Argonian Behemoth – Open 5th Obelisk to stun everything. Kill Venom Caller when done.
> From 40% – Boss is back, in execute.
> To 0% – Execute or go slow to kill Venom Caller. Cleanse poison with the pools as needed.
Optional #1
- Skip this one, but do the others.
- Removes bad lane.
Optional #3
- Two for two.
- Synergy to protect from Deluges/Waves.
Optional #3
- Three for four.
- Tank synergy to negate HA/AoE heal absorb.
The Blind

Checklist
- Healer Barrier
- DD ranged setups
- Resolving Vigor for DDs
Healer casts Barrier on cooldown, preferably timed with Malediction. Malediction should be dodged always, regardless.
Avoid Deluges, obviously. They’re particularly deadly to the Healer who doesn’t have Maj. Evasion. > 2 players in one separate lane = bad. Self-heal and get out when safe.
Health thresholds for adds are 80%, 60%, 40%, 20% (delayed execute).
Tank ults on pull and for execute. DDs your discretion, but be ready for execute.
Watch out for boss HA/Heal Absorb on tank. It’s a giant AoE. The edge is where group wants to be for the entire duration.
Execute is simple. Follow the safe pattern; it’s constant like a sine wave. Be fast because it’s patterned such that if you fall behind, you end up going through even more Deluges. You also end up behind the healer – even worse, you keep them out of reach from the tank. If that happens as heal absorb goes out, then all is FUBAR.
Drop ults and burn through execute, and you’ll become Bedlam’s Disciple.
Image credits and licensing
“Bedlam Veil” © UESP, incorporating game components © ZeniMax Online Studios. Original image, used under CC BY-SA 2.5. Cropped/resized where applicable.
“Shattered Champion” © UESP, incorporating game components © ZeniMax Online Studios. Original image, used under CC BY-SA 2.5. Cropped/resized where applicable.
“Darkshard” © UESP, incorporating game components © ZeniMax Online Studios. Original image, used under CC BY-SA 2.5. Cropped/resized where applicable.
“The Blind” © UESP, incorporating game components © ZeniMax Online Studios. Original image, used under CC BY-SA 2.5. Cropped/resized where applicable.

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